Logo Design by Rory Overdorff. Animation by Brandon Tyson.
Gameplay Video
This video below is a screen capture of the live app, with a robot connected. The animations are mostly sprite sheets imported from After Effects. These were costly in terms of memory footprint, but we were able to optimize. The result is one highly-animated little app. As with all of my Unity projects, I assembled and animated all of my own UI within Unity, including development of the state machines that serve as front-end logic to drive navigation and menu transitions.
Navigating the Sphero Mini app
Game Art Direction
Our friends at Bolder Games helped out by tackling the artwork for 2 of the 3 games in the product. I enjoyed working with them as the Art Director, and we turned out 3 very fun mini-games in practically no time. Bolder delivered on a flat style that would mesh well with the app styling and branding. I also challenged them to use a white background for the games, which solidified a fully-branded look for the product.
UI, in-game artwork  and VFX by Brandon Tyson.
Game art graphic design by Bolder Games, Art Directed by Brandon Tyson. Animation and VFX by Brandon Tyson.
Game art graphic design by Bolder Games, Art Directed by Brandon Tyson. Animation and VFX by Brandon Tyson.
Wireframing occurred in MarvelApp.
Sphero Mini
Published:

Sphero Mini

Sphero Mini is a small robotic ball that can be controlled using an app. In addition to being driveable in 4 different drive modes, it can also b Read More

Published: